Simon Kerler
Projects
This page contains short descriptions of various projects I worked on. More details can be found on the sub-page of each project.
In cooperation with the German Aerospace Center, I created the discrete element simulation toolkit partsival for simulating soil for rover wheel optimizations. By leveraging GPU computing, simulations are sped up significantly compared to CPU-bound solutions. Read more...
A plugin for Unreal Engine 4 which allows developmental biologists to create simulations of biological cells. Cells are implemented as soft bodies backed by the Nvidia Flex particle engine which offloads computations to the GPU. Read more...
My bachelor thesis I have conducted at the University of Applied Sciences Augsburg. Particle and n-body systems have many use cases in scientific research and computer graphics. This thesis proposes a generic engine to model, update and render these systems. OpenGL compute shaders are used to perform computations on the highly parallel architecture of graphics cards to speed up the simulation. Read more...
qrwar is a turn-based strategy game for two players in local (hot-seat) multiplayer. It is a spare time project mainly intended to learn C++ and get into game development. Due to lack of time, this project is on hold at the moment. Read more...
A serious real-time strategy game to teach users about pheromone-based systems. The player is in charge of a colony of ant-like agents and has to help them to collect resources and fight enemies. Read more...
Blomma Graphs is a tool suite for the generation, scheduling and evaluation of task graphs. It was created by me and four more students of University of Applied Sciences, Augsburg, as an external project at Linnaeus University, Växjö, Sweden. Read more...
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